Dytbaat Games · making good games greatCopenhagen, Denmark · game design, data and growth

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Games

Our own casual titles and the design thinking behind them.

Games

Solitaire Grove: a calm take on classic solitaire

Our cosy card game, the design choices behind it and what a relaxed pace asks of the player.

Games

Merge Solitaire: merging cards, words and a daily puzzle

How we blend number merging with a word puzzle and why a daily loop keeps players coming back.

Games

Flop Ball Jump: an arcade homage with modern timing

A small ball, a tall tower and the arcade heritage we borrowed from on purpose.

Games

Memory Solitaire: training recall one match at a time

A memory matching game for short sessions and what makes recall puzzles fair and fun.

Games

Designing casual card and puzzle games that keep players returning

The shared design rules behind our casual titles, from first move to long-term loop.

How we work. Every engagement starts with measurement: we look at how your game actually behaves before we suggest a change. We give honest, evidence-based advice, and we would rather tell you that a feature is working than push a rework you do not need.