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Games
Our own casual titles and the design thinking behind them.
Games
Solitaire Grove: a calm take on classic solitaire
Our cosy card game, the design choices behind it and what a relaxed pace asks of the player.
Games
Merge Solitaire: merging cards, words and a daily puzzle
How we blend number merging with a word puzzle and why a daily loop keeps players coming back.
Games
Flop Ball Jump: an arcade homage with modern timing
A small ball, a tall tower and the arcade heritage we borrowed from on purpose.
Games
Memory Solitaire: training recall one match at a time
A memory matching game for short sessions and what makes recall puzzles fair and fun.
Games
Designing casual card and puzzle games that keep players returning
The shared design rules behind our casual titles, from first move to long-term loop.
How we work. Every engagement starts with measurement: we look at how your game actually behaves before we suggest a change. We give honest, evidence-based advice, and we would rather tell you that a feature is working than push a rework you do not need.