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About
Who we are, how we work, our tools, notes and partners.
About
About Dytbaat: a studio and consultancy
Three industry veterans, one studio, and a focus on making good games great.
About
Our approach: data, play and iteration
Why we measure before we change anything and how iteration shapes our work.
About
The tools behind our games and analysis
The everyday software and methods our designers, engineers and analysts rely on.
About
Case notes: what we learn from every release
How we record decisions, results and lessons after each game and project.
About
Partners, collaborators and the games community
The studios, tools and communities we work with in and around the industry.
How we work. Every engagement starts with measurement: we look at how your game actually behaves before we suggest a change. We give honest, evidence-based advice, and we would rather tell you that a feature is working than push a rework you do not need.