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Jobs
Roles, hiring, remote work and how to join the Dytbaat studio.
Jobs
Joining the Dytbaat studio: how we hire
What we look for, how we work together and what the first months look like.
Jobs
Roles in a game studio: who does what
Design, engineering, art, data and marketing, and how the roles overlap.
Jobs
Our hiring process, step by step
The stages of an application at Dytbaat and how long each one usually takes.
Jobs
Remote work at Dytbaat: how distributed teams ship games
Working habits, communication and the discipline that makes remote collaboration work.
Jobs
Test tasks: what we look for and how to approach them
How to read a take-home task and what a strong answer demonstrates.
How we work. Every engagement starts with measurement: we look at how your game actually behaves before we suggest a change. We give honest, evidence-based advice, and we would rather tell you that a feature is working than push a rework you do not need.